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In this choose-your-own adventure graphic novel, a boy stumbles on the laboratory of a mad scientist who asks him to choose between testing a mind-reading device, a time machine, and a doomsday machine.
A work that completely reenergizes the perennial bestseller and makes it accessible to a new generation of students, entrepreneurs, business leaders, artists, seekers, lovers of games and game theory.
Engaging and highly accessible, this book provides a history of the invention of numbers, counting, and calculating, from the earliest archeological evidence of methods of prehistoric peoples to the late 20th century.